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Just because the author of this particular library picked C++/CX does not mean you have too. I prefer developing native parts in C++ without CX. Compile classi
by Const-me 11y ago
Just because the author of this particular library picked C++/CX does not mean you have too.
I prefer developing native parts in C++ without CX. Compile classic C++ DLL. Then I use a combination of C-style [DllImport]-ed functions, and COM-style IUnknown-derived objects.
This approach works fantastic for a whole bunch of Microsoft’s APIs like Direct3D and Media Foundation. I don’t see why not use the same approach in designing custom DLLs.