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> For example in the Windows demo-scene world, it's trivial to do 4k/64k demos by using all the DirectX libraries available in the OS Do you really think those
by vardump 11y ago
> For example in the Windows demo-scene world, it's trivial to do 4k/64k demos by using all the DirectX libraries available in the OS
Do you really think those DirectX libraries have music players, graphics assets (so that you don't need to procedurally generate all) and other components that intros/demos need?
Writing 4k demos is anything but trivial. It's in no way comparable to video player situation.