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the third "analogy" leaves me speechless. i wonder how disruptive this could become to the graphic design industry. https://raw.githubusercontent.com/awentzonl
by exit 11y ago
the third "analogy" leaves me speechless. i wonder how disruptive this could become to the graphic design industry.
https://raw.githubusercontent.com/awentzonline/image-analogies/master/images/sugarskull-analogy.jpg https://raw.githubusercontent.com/awentzonline/image-analogi...
- LoSboccacc 11y agounless someone goes and creates a easy to use standalone package, very little. this guy had the right idea http://ostagram.ru/static_pages/lenta?last_days=30 http://ostagram.ru/static_pages/lenta?last_days=30 but the service costs an arm and a leg to run on current cuda clouds first to get to a standalone python or ios version takes all :D
- pierrec 11y agoThe "original" cloud version is http://deepart.io http://deepart.io As for an easy standalone version, it wouldn't have huge potential, considering the inevitable GPU / computing power requirements.
- LoSboccacc 11y agoeh most computer now have some good muscle. also it's an iterative process so you can show a meaningful progress bar to user even if it takes an hour or so people wouldn't complain. and for many it would take minutes - one just need to set the expectations straight.
- pierrec 11y ago"By increasing the server memory to 27GB I manage to create 1024px images on CPU - seven hours per image" - http://spiceprogram.org/artcorn/ http://spiceprogram.org/artcorn/ And the GPU version requires amounts of video memory that generally do not exist for anything else than research or GPGPU purposes. With 4GB of VRAM you might get a 920x690 image processed in under 1 hour, using recent optimizations added to the neural-style repo. So a standalone iOS version seems pretty useless. A standalone Windows version might appeal to people with gaming rigs but without the technical knowledge or determination to install neural-style in its current form. It certainly has potential, just not as huge as the cloud version.
- mediocrejoker 11y agoIf you were a serious graphic design professional might not you already have an i7 or a xeon rig with SLI already set up, and be accustomed to leaving a render running overnight?
- mdda 11y agoThis makes me a little sad, though : "University of Tübingen has a pending patent application for the Neural Art technology."
- LoSboccacc 11y agoI wonder what google would have to say since it's built from deep dream experience. Also it was recently improved with newer tech which may very well be non infringing
- lqdc13 11y agoFor GPU, https://www.balticservers.com/gpu-servers https://www.balticservers.com/gpu-servers I used them for other things, and they delivered servers same day.
- eripaha 11y agoEC2 g2.2xlarge is $0.1181 per Hour. That makes EC2 like 8x times cheaper. No worth wasting money to that company.
- imaginenore 11y agoAWS GPU spot instances are better for something like this, and are probably cheaper.
- LoSboccacc 11y agothe aws smallest instance comes at 450$/mo (about 300/mo paid upfront), the one he suggest comes at 200$/mo but the gpu seems cheaper. still one would need some sort of payout to keep it running, it's not exactly cheap and you need to shell 2k upfront
- simplyinfinity 11y agoaws spot instances can cost from $0.30 down to $0.10/hour, and if you have a fluctuating load with image generation, that can be a good price :)
- lqdc13 11y agoBut they could terminate your instance at any time... Usually, training step is the one that takes the longest and that can take a whole day. Evaluation step can be done on CPU usually almost instantly. Not sure what the utility of spot instances is in deep learning. Not to mention code complexity and Dev-Ops investments to run on very transient hardware. Finally, you can't haggle with AWS, but you can basically name your price with private dedicated server providers like that.
- Roritharr 11y agoThis is amazing, why is there no western version of that service?
- ohblahitsme 11y agoMan I love all the Kandinsky ones. My favorite kind of art.
- parksy 11y agoI'd love to see the result of rotoscoping with this technique. Looking at more examples, I'm not yet convinced this technique isn't straight-up magic: http://www.mrl.nyu.edu/projects/image-analogies/flightsim.html http://www.mrl.nyu.edu/projects/image-analogies/flightsim.ht...
- ovi256 11y agoLooks like this could open a new era of videogames with synthetic textures, procedural maps and sandbox worlds.
- echelon 11y agoI would absolutely love to see papers that apply techniques like this to video. I've got an interest in filmmaking and would have a great deal of fun processing video with something like this. Naively I imagine you could pipe every frame through an algorithm like this, but it likely won't have a smooth evolution over time. Maybe that isn't a problem?
- awentzonline 11y agoNot quite the same thing, but here's the first animation I've seen made with it: https://twitter.com/memotv/status/706817101386936320 https://twitter.com/memotv/status/706817101386936320