3 ms·
I will admit it's pretty subjective. I will also be the first to admit Blender takes a lot of getting used to. But as someone who has used both Maya and Blend
by valine 11y ago
I will admit it's pretty subjective. I will also be the first to admit Blender takes a lot of getting used to. But as someone who has used both Maya and Blender extensively, I can confidently say I much prefer Blender for most modeling tasks, retopology, etc. It also has some very wonderful UV unwrapping tools. If you haven't used Blender recently, you might want to take another look at it. It is a radically different tool than it was two years ago.
- hengheng 11y agoIt certainly is. They keep adding user interface paradigms all the time.
- CyberDildonics 11y agoI've used it in the last month. Maya's weak point is also modeling (although it is used for modeling quite a bit for some reason). Manual 3D modeling is also basically a solved problem. It is everything that comes after that that can throw a wrench into the process.