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I find this hard to believe. I've implemented multi-threaded rendering engines with OpenGL without too any major issues. As long as you aren't adding multiple t
by bottled_poe 11y ago
I find this hard to believe. I've implemented multi-threaded rendering engines with OpenGL without too any major issues. As long as you aren't adding multiple threads to the main render loop, you shouldn't have these issues. Could you elaborate?
- webkike 11y agoHe's talking about multi-threading with SDL, not OpenGL.
- cmrdporcupine 11y agoThis is with SDL overtop of OpenGL. I never had problems on Linux as long as I kept the rendering in its own thread, but on OSX I had more serious problems with SDL_PollEvent simply failing to do the right thing if not called from the main thread, if I recall.