3 ms·
I guess the opposite of that (Without introducing editors) would be Cocos2d-x. You could still stay in C++ code-land but get everything out of the box (ECS, Mem
by seivan 11y ago
I guess the opposite of that (Without introducing editors) would be Cocos2d-x. You could still stay in C++ code-land but get everything out of the box (ECS, Memory management, scenes, etc)
- uhtred 11y agoI've been using cocos2d-x for a few months now to create my first game, and I am really impressed with it.