4 ms·
When the roll out of ios 7 or 8 occurred, the games on the first week at the app store were ridiculous cheesy items. It made the case that the back end at Apple
by Agustus 11y ago
When the roll out of ios 7 or 8 occurred, the games on the first week at the app store were ridiculous cheesy items. It made the case that the back end at Apple was not cared for.
Looking at this weeks AppStore front page offerings, a lot of them were from the previous week's AppStore offerings; no change essentially. I have slowly stopped going to the store as a source for anything.
What I need is a web page that tells me where to go for XYZ App, who has the newest option, and how much it costs. I bought Assembly the week it came out because it addressed a need of mine for basic graphic design, simply done. Then, I want to say the week after, it was free on the AppStore. I have been burned three times so far by jumping on something only to see it released for free a few weeks later. I AM LOOKING AT YOU ALTO's JOURNEY.
Ultimately, we should all learn from Rovio's trajectory:
1. One-hit wonder
2. Ramp up to find more customers
3. Sales from new customers goes down as saturation sets in
4. New product fails to deliver
5. Turn on existing customers to have them pay a monthly fee to deliver a stable income.
Look at the DayOne's App movement on the AppStore (I love this app, but unfortunately I know they will move to a revenue model after my three years of using their app).