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Glitch: Flickr’s Stewart Butterfield Explains His Ambitious Online Game
- bootload 17y ago"... What are the system requirements?: A web browser with Flash installed, on pretty much any computer purchased in the last few years. ..." from ~ http://glitch.com/ http://glitch.com/ Oops ~ http://www.google.com/search?q=flash+ipad+iphone http://www.google.com/search?q=flash+ipad+iphone
- illumin8 17y agoThey should be developing this in Unity. You can publish to Win, Mac, all major browsers, and iPhone/iPad. Not only that, you get actual 3d rendering support, including PhysX, and a nice content pipeline.
- GHFigs 17y agoIt is reasonable (I think) to say that lack of Flash games will not kill the iPad or iPhone, but unreasonable to say that lack of iPad will kill Flash gaming. The two are effectively two distinct platforms, and the growth of the former is not entirely coming at the expense of the latter. They also have a pretty clever approach to reaching users without Flash (from the article): Mobile apps are planned at some point, but Tiny Speck’s vision is not to port the entire game to the iPhone or Android devices. Rather, mobile apps would feature mini-games. Playing them would amp up your web game avatar’s abilities. Other options for mobile apps could include managing your in-game robot servants and participating in in-game auctions. The idea (as I understand it) is to treat the game as this thing that you participate in in many different ways rather than a single distinct piece of software. Like an MMO with a dash of ARG[1], I suppose, though not really either. I think this is actually a really big idea, and the influence of Finite and Infinite Games[2] is apparent in almost every described detail. [1]http://en.wikipedia.org/wiki/Alternate_reality_game http://en.wikipedia.org/wiki/Alternate_reality_game [2]:http://en.wikipedia.org/wiki/Finite_and_Infinite_Games http://en.wikipedia.org/wiki/Finite_and_Infinite_Games
- mcav 17y agohttp://blogs.adobe.com/flashplatform/2010/01/building_ipad_apps.html http://blogs.adobe.com/flashplatform/2010/01/building_ipad_a...