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I think there's a misunderstanding here. Will OpenGl be able to run games that were coded in DX? No. Vulkan's existence means I don't need DX12, and I don't ne
by whitegrape 11y ago
I think there's a misunderstanding here. Will OpenGl be able to run games that were coded in DX? No.
Vulkan's existence means I don't need DX12, and I don't need Windows 10, because game devs that care about me (and my 35% brethren) will have a Vulkan port, in the same way that game devs that care about any other non-Windows platforms have an OpenGL port (or are already using an engine that does the porting for them). Technically you're right that Vulkan won't help me run a game that uses only DX12, I doubt there will be many of those games though because of many bad incentives to do that.
- pjmlp 11y agoI guess you missed the part that most AAA studios don't care about APIs just platform vendor support and tooling. The same things that make them prefer DX and games consoles, when given a choice. Of course with the amount of nice indie games, you are free to ignore those studios.