4 ms·
While this is a very uplifting interpretation of DnD (and one I really hope people would subscribe to), it's somewhat undermined by the number of players who ge
by csydas 11y ago
While this is a very uplifting interpretation of DnD (and one I really hope people would subscribe to), it's somewhat undermined by the number of players who get bent out of shape when you don't min-max your character into a perfect PvE machine.
This of course isn't all players nor to say that this (honestly really) good interpretation isn't valid, it's just that it's not a constant when it comes to the games. Sometimes a game, despite best intentions, is taken in a less than positive way by a small few.
Though...it would be nice if more players just lived with the results of the RNG.
- misuba 11y ago...or played with systems that got them more of what they want, instead of insisting they want a RNG despite always being unhappy with what it gives them.
- spc476 11y agoWhen I ran an old-school D&D (1st edition) game a few years ago, I incentivised the players (come in at 2nd level, full hit points and a simple magic item) to "roll straight" (that is, 3d6 for each stat, in order on the character sheet, and play the resulting character) and all but one did so. It made for a very fun game (one of the highlights---the paladin backstabs a (obviously evil) NPC and with the cleric's help, sets fire to a carnival; both are arrested while the thief and magic user help bail them out).