3 ms·
When kids play thieves vs cops or cow boys vs indians parents are not scared. Acceptable social games perpetuating legitimate fights between arbitrary good and
by julie1 11y ago
When kids play thieves vs cops or cow boys vs indians parents are not scared. Acceptable social games perpetuating legitimate fights between arbitrary good and evils.
However you see maybe D&D is racist : elves have boni in beauty, dwarves are ugly and strong ... but any characters can choose their morale demeanor.
In fact you needed assassins as much as paladin. No true D&D party could survive without diversity of classes, races and moral demeanor.
Yes D&D is a dangerous fantasy.
It is a fantasy that states that for making a strong team you have to embrace diversity and that teach you how to deal with discrimination positively.
It teaches you that mainly your talent were random (initial dices) but it was up to you to make them a strength and it did not even mattered you were weak you could level up through doing.
Yes D&D dangerous fantasies should stop because they are turning kids in better adults better understanding that everything is a weird cocktail of luck and determinism and that we can have nice adventures out of it and improve ourselves.
Dangerous game indeed. Giving hopes to kids should be forbidden. We better need an adaptation of 1984 in AAA format.
- csydas 11y agoWhile this is a very uplifting interpretation of DnD (and one I really hope people would subscribe to), it's somewhat undermined by the number of players who get bent out of shape when you don't min-max your character into a perfect PvE machine. This of course isn't all players nor to say that this (honestly really) good interpretation isn't valid, it's just that it's not a constant when it comes to the games. Sometimes a game, despite best intentions, is taken in a less than positive way by a small few. Though...it would be nice if more players just lived with the results of the RNG.
- misuba 11y ago...or played with systems that got them more of what they want, instead of insisting they want a RNG despite always being unhappy with what it gives them.
- spc476 11y agoWhen I ran an old-school D&D (1st edition) game a few years ago, I incentivised the players (come in at 2nd level, full hit points and a simple magic item) to "roll straight" (that is, 3d6 for each stat, in order on the character sheet, and play the resulting character) and all but one did so. It made for a very fun game (one of the highlights---the paladin backstabs a (obviously evil) NPC and with the cleric's help, sets fire to a carnival; both are arrested while the thief and magic user help bail them out).