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And the boogeyman is that Microsoft will automatically patch it out in the future. Microsoft has earned the doubt but I don't think it will happen. Signing ev
by obsurveyor 11y ago
And the boogeyman is that Microsoft will automatically patch it out in the future. Microsoft has earned the doubt but I don't think it will happen. Signing every build during development of new products/features would be very onerous, probably even to internal processes at Microsoft.
- mynameisvlad 11y agoIt's enabled to allow local and remote debugging, so I highly doubt it's be disabled since it would directly break that key development feature.
- makomk 11y agoThey could easily disable it for anyone who doesn't have a copy of Visual Studio and a developer account on the Windows Store, though - and I think they've taken action against use of similar features by non-developers on mobile before now.
- obsurveyor 11y ago"Easily"? I thought it was a system level thing? I don't have to sign in to Windows with my developer account(I only use a local account) to use Visual Studio or access the account MSDN/community stuff.
- mynameisvlad 11y agoYeah, I wouldn't call it an "easy" fix. It's a system-level toggle and IIRC, since Win10 is in no way tied to your dev center account. I believe in Win8/8.1 you had to sign in to create a local signing cert, but that seems to have been removed in Win10 since I switched to developer mode with no real changes other than a radio button choice. Plus, it'd be very hard to accurately determine "correct" usage. You don't have to have a dev center account to develop for Windows. You just need it to distribute your apps. I've made plenty of apps without distributing them and haven't needed to touch dev center. I do believe you need VS to create the apps, but only because the tooling is only available there. There's nothing technically limiting that, though, and simply having VS installed does not indicate you are developing Windows apps. You could be writing Python, for example, or even writing stuff for Arduino using 3rd party extensions.