4 ms·
Is the core of this that game purchaser is losing the ability to purchase this type of game from other channels and forced to from the MS store in exchange for
by cyanbane 11y ago
Is the core of this that game purchaser is losing the ability to purchase this type of game from other channels and forced to from the MS store in exchange for this game being able to run on any hardware (Win 10/XBox One/Windows Mobile)that runs UWP. Are they betting that a lot of PC gamers may see value in knowing that an app is vetted and will work with minimal configuration on their PC in exchange for only using this channel for purchase? Is the hardware amalgamation of PC and Xbox Live that bad to the end user or just the game devs or just to 3rd party AAA title devs that have to compete with MS's AAA titles and bargain to get into this new channel?
- FussyZeus 11y agoSpeaking as an avid PC gamer, if this is Microsoft's angle they do not understand their audience. Half of PC gaming IS the ability to tinker and tweak and configure the games to work the way we want. Personally, I couldn't give a shit if my games ran on Microsoft's shiny new platform if I tried. As long as we can distribute and run executables I don't really see this having much of an effect, and if Microsoft really starts trying to lock devs out of features they need, well, there's always Ubuntu. I feel like this is a really bone headed move, when Valve is pushing the bounds of gaming on Linux Microsoft is doubling down on more "exclusive" platforming, because that went so bloody well last time. coughgamesforwindowscough