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Hi. I know C# in amateur fashion and Go professionally. I think a lot of people here will give you a very positive review of Go. Since they've got that covered,
by KirinDave 11y ago
Hi. I know C# in amateur fashion and Go professionally. I think a lot of people here will give you a very positive review of Go. Since they've got that covered, let me tell you what you're giving up from C# or F# and why I won't use Go. Maybe you can form a balanced conclusion from the aggregates, because I find Go to be very polarizing.
Concurrency
Async: Go uses channels for all concurrency. Period. This mechanism, is sort of like half of the Erlang Actor philosophy, but even more lightweight. Channels and goroutines are constantly coming into and out of existence and you feel no real shame doing it. Even simple tasks often need them becuase Go's I/O libraries tend to be async-first.
Compared to C# and F#'s async, I think you will find this to be very different, but not particularly better in terms of performance. F# offers a very similar abstration with very similar performance characteristics and C# async methods are using a very similar mechanism under the covers to provide closure over computation chains in what amounts to a kind of effectful state monad. Don't sell your home team short on this front; MS's work there is cutting edge.
Error Handling
In daily programming, Go's weakest story is error handling. While many people rightly cricisize try-catch error handling as a primitive and error prone mechanism, the Go solution is to say, "We all hate C but actually C erorr handling was fine so long as you have multiple return values at the syntactic level." So you often return a success value (which is nullable) and an error value (which is nullable) and then ask the caller to check on the null.
This is basically error code checking. People will say it isn't, but really it is. It really is. And unlike some other langauges Go provides no facilities for "chaining" these operations. So you end up writing if err != nil { ... } over and over.
In the case of chained I/O operations, this is really tiresome. It also often leads to code repeating or some somewhat convoluted dispatch logic.
Go Error values also suffer from Go's other issue, it doesn't have an extensible type system. Instead it has "interfaces". In practice, what this means is that it's very difficult to expose new error types or give your clients good ways to dispatch on them. While this means error handling code is lightweight, it also often means it has to do silly things like regex and error message string to find out what a specific failure was.
Some people value that approach. If you're writing an executable it's actually good, becuase it's probably better to fail fast in a recognizable way. But if you're writing a library and offering OTHER people that facility you can't support them well (and you will not be well supported by Go libraries).
Build Tooling
Go's general toolchain is solid and its compiler is wicked fast. But its build story is still really, really bad. Go originally had this mountain of filesystem around every project that was tricky and error prone to share around projects.
With recent releases, they've moved to something that resembles Ruby On Rails's "vendor" approach, where a sub directory contains a whole checkout of each dependency's code. This is actually a pretty major improvement (in part becuase it works better with Github, which is Go's primary distribution mechanism). But even with this change, managing a codebase over time is error prone. Unlike Maven and Nuget, there is no enforced concept of version releases (nor discipline around snapshotting) in Github. So if the maintainer of the library has poor discipline (or if there is code poorly tagged during a maintainer change), it can be difficult to get the exact version of a library you want with the exact bugfixes you need.
Google's response to this is, "We don't have this problem because everyone at Google always keeps /master clean and we basically never make breaking API changes." But if you talk to them internally, the reality is more what you'd expect. Sometimes a lot of time is lost fixing that.
Everything else I wanted to say (aka "Conclusions")
On balance, Go is a good environment for making executables. But a lot of why people like it stems from negative experiences they've had with scripting languages and their poor packaging story, Java and its problems keeping up with other managed language runtimes (and oh god its package process is just silly and antiquated).
You've already got cutting edge concurrency, static builds, a lightweight crossplatform runtime with CoreCLR, and pretty fast cross-compilation. For you, what you might find refreshing is how very clean and unified the Go langauge is. It is many things, but one thing it excels at appealing to is the pythonic there-is-one-way-get-in-line crowd. It is small, purpose-built, and singularly uncomplicated. C# has a "history" and "legacy feature support." Things like delegates that have fallen out of fashion now but are still lurking in the codebase or backing other more modern features.
If you want to try the concurrency model but don't know if you wanna commit to a whole new runtime, do try F# if you haven't yet. You can get great performance and the channel based concurrency out of it, and I think most people would agree its error handling is light years ahead of what Go offers.
If you'd like to try a totally new language with really cool concurrency semantics on a purpose-built runtime, can I recommend Nim-lang.org? Nim is amazing. It's got one of the most ambitiously cool ideas I've seen for micro-optimized concurrency code since reading Marlow's paper on Haxl for facebook.
- OldSchoolJohnny 11y agoWhy do you use the word "story" here? Do you mean "feature"? Does story come from a marketing frame of mind and not a developer frame of mind?
- 0xffff2 11y agoI've always associated "story" with Agile, where "story" does basically equate to "feature".
- KirinDave 11y agoTo me a story is a series of features working together to explain how the developer will actually interact with things. It's not unlike Agile's definition, but maybe more practical? Languages and developer environments are a product, so considering them as the sum of their parts from a UX perspective is very healthy. So when I say, "you use channels for concurrency" this is not strictly true (technically the concurrency primitive is goroutines, as someone corrected to me above). But since it's a practical consideration that you need to use channels (and your race condition detector will flip out if you don't), I say "you use channels". It's a useful fiction. I used to call these Wittgenstein's Ladder because I'm a huge nerd but no one ever understood the nature of the joke and so I started speaking relatable english again. :|
- ngrilly 11y ago> Go uses channels for all concurrency. Go uses goroutines for concurrency, not channels. Goroutines are like threads, but they are managed by the Go runtime instead of the OS, and they use less system resources (a new goroutine uses just a few kilobytes, and its stack is resized on demand if necessary). Go uses channels as a synchronisation mechanism. But other synchronisation mechanisms can be used (i.e. mutexes or atomic operations). > Even simple tasks often need them because Go's I/O libraries tend to be async-first. That's quite the contrary. Most libraries are synchronous. You don't need callbacks (like in Node.js) or async/await (like in Python 3). This is made possible by goroutines and that's a big advantage of Go. I very much like the async/await mechanism offered by C# or Python because it makes side-effects explicit. But its drawback is its "virality": if you introduce an async operation in a function, you have to "propagate" the change by converting all callers to async/await. About the error handling, I'm still on the fence. Your comment summarizes very well the drawbacks of Go on this topic. But what we gain in terms of simplicity and making error handling very explicit is probably worth it. I think that error handling is still a subject of tension in every language and the problem is not fully solved (even in Rust, Haskell or Erlang). Time will tell. > But its build story is still really, really bad. I think you meant "packaging story" instead of "build story". It's true that at this moment, the Go project has not rallied around a single and universal packaging tool (like npm in Node.js). But in practice, if you vendor your dependencies, I think it's easy to manage a large codebase without errors. > do try F# if you haven't yet. [...] its error handling is light years ahead of what Go offers I'd be curious to read a short example. > Marlow's paper on Haxl for facebook I agree about this paper.