3 ms·
This is naive beyond belief. Reciprocation is a fundamental concept in keeping social systems healthy and balanced. Read up on the Iterated Prisoner's Dilemma
by Radim 11y ago
This is naive beyond belief.
Reciprocation is a fundamental concept in keeping social systems healthy and balanced. Read up on the Iterated Prisoner's Dilemma (or any number of the copious academic research on this subject; but PD is a great entry point).
"Merely doing what is beneficial at the time" is just bad advice, both on personal and social (national) level. "Spinelessness" is only a part of it; worse, such greedy strategies lead to poor socioeconomic results in the long run.
- ktRolster 11y ago> "Merely doing what is beneficial at the time" is >just bad advice, both on personal and social >(national) level Maybe, but it sure beats doing what was beneficial centuries ago.
- mindcrime 11y agoReciprocation is a fundamental concept in keeping social systems healthy and balanced. Very likely. But... Read up on the Iterated Prisoner's Dilemma (or any number of the copious academic research on this subject; but PD is a great entry point). I am not a game theorist, but I have a passing interest in this topic and have done some reading on it over the years. And offhand, I'm not aware of any research that shows that IPD strategies, developed using computer simulations that run over the span of hours, are applicable to time-spans on the order of decades or centuries or that they apply at the level of nation-states. If you are aware of that research and could share a reference or two it would be much appreciated. Note that I'm not saying it doesn't exist or even necessarily disagreeing with you. I do a feel a mild degree of skepticism, just because in these scenarios you're talking about reciprocating against people who weren't the enemy in previous iterations... indeed, people who weren't even alive in previous iterations. I don't think it makes any sense to treat, say, "1650 England" and being synonymous with "2016 England", or to say that Germany circa 1917 is the same country as Germany today. As such, I question if "tit for tat" or similar strategies apply in the same way as they do in the simulations.