3 ms·
>The high resolution needs to be only at the center of the field of vision. Outside the center, low res will do fine. It sounds like you're describing foveated
by garblegarble 11y ago
>The high resolution needs to be only at the center of the field of vision. Outside the center, low res will do fine.
It sounds like you're describing foveated rendering[1] which requires that the headset also track where your eyes are looking, not just the direction of your head. It's a very exciting possible future direction for VR/AR but I think it's still a bit off (and likely still requires very high resolution miniaturised display for the foreseeable future)
[1] http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ http://www.roadtovr.com/hands-on-smi-proves-that-foveated-re...