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Is this because they are using projector screens to display the image? What would stop them using rgb lasers to display vector graphics?
by monk_e_boy 11y ago
Is this because they are using projector screens to display the image?
What would stop them using rgb lasers to display vector graphics?
- moron4hire 11y agoNo, it's because 90 degree FOV is just not that much and the resolution is not high enough for even that FOV to make for invisible pixels. I don't think we need to have completely invisible pixels to be productive in VR text work, but it will definitely be a completely different day when that is available. For now, this is "better than DK2", but not "better than GearVR". It's a step forward, but not objectively great yet. The fact that all of the 3D acceleration hardware we have today is built for raster graphics, not vector graphics. Filling fields with a vector display is extremely expensive. There's a reason they died out for most uses.
- monk_e_boy 11y agoOh man, hybrid system of raster through LCD and vector using rgb lasers. I called it.