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Oddly enough, Discord started out as a chat/voip tool for smaller gaming groups too, but as a side-effect of awesome engineering we've been able to handle large
by jhgg 11y ago
Oddly enough, Discord started out as a chat/voip tool for smaller gaming groups too, but as a side-effect of awesome engineering we've been able to handle large communities really well. Over the winter break, one community sprung up, going from no users, to about 2400 concurrents at peak, with about 600 of them in voice chat at the same time.
Also, our tech stack for the native/web client is React & our iOS app is React Native, so it was pretty awesome to see Reactiflux migrate to Discord.
- mahyarm 11y agoThats pretty exciting. My work tried slack and it started dying around the 2500 user mark, and hipchat, what we use currently, is pretty horrible. Do you guys have retention policy settings and are able to handle something like 7000 member rooms for announcements?
- jhgg 11y agoWe do not have any retention policy settings right now. Messages are kept until you delete the channel they're in. Our product focus is on making VOIP the best it can for gamers/gaming communities. Definitely not huge enterprises! However, 7000 member rooms for announcements? No sweat. We've had @everyone notifications targeted at upwards of 20,000+ users at once in a single server. I actually wrote the code that handles that. Lots of streamers, game developers and stuff actually use discord for announcements. One of the bigger ones in my recent memory was the Star Citizen PTU server, the devs used it for chat + announcements.
- mahyarm 11y agoYou could make a good amount of money if you focus on the few and relatively easy enterprise features of retention policies, sso & message export. Many large corps are sticking with hip chat but hating it because it's the only thing that kind of works.
- codexon 11y agoI would say Discord is missing 2 crucial features that prevent it from replacing old software like IRC for large chat communities. 1) offline mode 2) different names for each server
- jhgg 11y agoOffline mode?
- codexon 11y agoThe ability to appear as offline or at least away. It is a feature present in almost every modern chat application.
- vacri 11y agoNo linux support either, sadly. The linux client has apparently been due "Real Soon Now" for nearly a year.
- fernandotakai 11y agoi've been using https://github.com/XNBlank/discord-linux https://github.com/XNBlank/discord-linux for a while now, and it works quite well.
- rapind 11y agoWe came to Discord from Hipchat... mainly because I'm championing it. The killer feature to me are the voice channels when you're dealing with remote staff. They nailed this. However, for a company, there are a lot of missing features, so definitely take some time to evaluate it first to make sure it's a fit. For example searching chat history (something we miss a great deal, but can live without). Also, the permissions are horrendously complicated and the fact that you can't remove or lock down the "public" room is super annoying. That being said, we're still using it and pretty happy. It probably doesn't measure up too well against Slack if you don't value the group voice channels. Just saw the threaded discussions feature for Zulip from a thread in here. Wow, that would be killer.
- jhgg 11y agoChat history search is something that's coming soon. Although the permission system may be something that's complicated, it fits the gamer clan niche well. A lot of people actually have been requesting that we add more complex permission hierarchies.
- scrollaway 11y agoI think your permissions are fine but the weird permission locking of the default room needs to go away. There's no reason that room should be more special than the other ones. It'd also be nice to make it clearer whether someone can view a specific channel or not (eg see it in the list). Oh and... IRC gateway? :) Or at least open spec on the protocol, pretty please.