3 ms·
Yep, I do not get that. Indexing by city first or another single dimensional key (quadkey/geohash) and having an rtree of your geometries inside of that is simp
by buckhx 11y ago
Yep, I do not get that. Indexing by city first or another single dimensional key (quadkey/geohash) and having an rtree of your geometries inside of that is simple enough. Maybe if they're dealing w/ < 100 geometries per city it would be negligible but I'd assume NYC has more than that.
Also don't know why they chose raycasting over winding number.
I've been working on geo stuff in golang and building the geometry libraries for spatial indexing was easy enough to do in my spare time, so I don't know why they couldn't at least try.