2 ms·
Among other things (books spring to mind), the web was quite a paradigm shift well before it constituted an experience you'd quite want to share with anybody (h
by saturdaysaint 11y ago
Among other things (books spring to mind), the web was quite a paradigm shift well before it constituted an experience you'd quite want to share with anybody (heavily text driven sites that loaded at a snail's pace). Yet unfettered access to an intoxicating amount of information in one's home was a potent/addictive experience. Likewise, if the VR experience of "presence" is successful at giving people exciting/intoxicating new experiences at home, it won't have trouble catching on and making a cultural impact.
Besides,here are a lot of ways to "share" an experience - playing an intense game of VR ping pong with a friend across the country sounds like an addictive shared experience to me. I don't imagine that it's lost on Facebook/Valve/all of the gaming companies that multi-player gaming will be a huge hook for VR's adoption. And many of the VR movies are shorts that are bite sized enough to pass back and forth and bask in an experience with a small group, albeit not simultaneously.