5 ms·
> Just remember you'll pay the same or near what they cost today, just get the same experience later on. Given the pace of this space and related technology (g
by hunterloftis 11y ago
> Just remember you'll pay the same or near what they cost today, just get the same experience later on.
Given the pace of this space and related technology (gaming, mobile, displays) for the past two years, I heartily disagree. If anything, new areas of technology have a steeper New-and-Shiny Tax than most other types of consumer goods.
- BuckRogers 11y agoYou disagree but don't cite anything at all. Are you expecting a holodeck in another 2 years? This is 'it' for the forseeable future, roomspace VR. If you have knowledge of better ideas that are feasible for less than $1,000, other than incremental upgrades to what HTC has put together here, you could become a very wealthy person.
- hunterloftis 11y agoYou've got to be kidding. Displays are becoming smaller, higher resolution, and cheaper. Already, people who couldn't stomach the VR of 2014 are enjoying the VR of 2016. Graphics cards are about to jump from 28nm to 16nm, later this year, leading to laptops that can run cards that outperform today's desktops at a fraction of the power consumption. One of the biggest issues of the current generation of VR is the necessity of being plugged in via a physical cord to a beast of a machine. Carmack has stated that his primary focus right now is bringing positional tracking to mobile VR. We haven't even cracked the inside-out tracking barrier yet, so while my GearVR is fun, it doesn't fulfill its potential as a room (or field?) scale VR system. I'm happy that fellow early adopters are buying the very clunky current generation, but it's ridiculous to suggest that the state of VR is 'it' for the forseeable future. That would be a depressing future of VR indeed.
- BuckRogers 11y agoThose are all incremental improvements, what I meant was the general platform being seen with the Vive is 'it'. We'll get all the things you mentioned though over time, higher res, mobile VR but neither of those are game changers like the Vive kit itself is. High res, at a a certain point will be a game changer, but it's going to be many years until we have what we need for it to reach game-changing level (dual 4K and the power to push it). I don't think the necessity of being plugged into a beast of a machine is going away soon. I don't find an incremental build on the Vive to be depressing at all. But in 5 years the Vive 3.0 will have incrementally better resolution, tracking, and maybe a custom wireless method to transfer 8K video with positional information. Not worth passing on the Vive today just for incremental improvements. If it were the holodeck incoming, I'd agree.