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>That said, having the option to forego controllers entirely would be preferable It's not good for HTC if it means splitting up the control schemes for the pla
by zardo 11y ago
>That said, having the option to forego controllers entirely would be preferable
It's not good for HTC if it means splitting up the control schemes for the platform, which forces developers to avoid games that only work with motion controls.
- matxip 11y agoYes, exactly. I've stalked around VR communities for a long time, and control fragmentation is a serious and persistent concern. There's also a perception that a lot of people with a $1000 gaming rig will have gotten a gamepad at some point -- part of why the "XBone" controller was seen as a joke when announced (but also because it was the same event they reeled in Oculus Touch launch time frame expectation).
- dogma1138 11y agoThe community is already split, if you look at this from another perspective it allows developers to focus on the visual game play related aspects of VR and perfecting them while deferring tackling with motion controls. This reduces the gap that game developers have to breach, and also allows you to add easy VR support for games which will not be dedicated to VR platforms. So far motion controls were nothing more than a niche, Wii included.