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How do you figure that the Vive is a full generation ahead of the Rift? Just based on the fact that the Vive is targeted towards moving around (FPSes), and the
by Karunamon 11y ago
How do you figure that the Vive is a full generation ahead of the Rift? Just based on the fact that the Vive is targeted towards moving around (FPSes), and the Rift towards sitting in place (Vehicle sims)?
Other than that one difference, both devices are very similar in their specs.
- dogma1138 11y agoThey both target the same type of games, the few room scale tracking games that are currently in the Steam Work Shop / SteamVR portfolio aren't exactly FPS games. Oculus is betting that most gamers would still prefer to sit down while playing and that roomscale tracking will be a novelty (which with the current limitations of Vive it is). This is pretty much the Wii vs Xbox360/PS3 type of control bet. The Wii did well but the best games for it were more or less the ones that used traditional controls, even the best first party games didn't really use the motion aspects of the Wii that much/at all. The Kinect and what ever the PS Eye camera thing was called also ended up as being niche products that didn't really managed to build a sustainable ecosystem. Oculus is betting that sitting / standing with limited movement will be the preferred gaming environment and I think they will be correct in that assumption.