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> Also, room-scale will essentially require a dedicated VR room free of obstacles. As such I'm guessing many Vive users will be having a sit-down experience too
by sgift 11y ago
> Also, room-scale will essentially require a dedicated VR room free of obstacles. As such I'm guessing many Vive users will be having a sit-down experience too.
This is the part which pointed me more toward Oculus. I simply do not have the space for a dedicated VR room, so all the work done into "room scale experience" is moot for me and Oculus focus on a seated experience seems to be a better fit for me here.
- zardo 11y agoThe whole point of room-scale is that it is the scale of your room. We'll see how well developers manage to make that work, Hover Junkers handles it by having different sized hoverships depending on your room size.
- mrfusion 11y agoHave you considered getting a Murphy bed? Perhaps we'll see sales of those skyrocket with people trying to make space for room scale vr.
- sgift 11y agoNot so far, thanks for the idea. I had a couch/bed combination before but I couldn't stand it for daily use. Good for one or two nights, but not longer.