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Except there were almost no Kinect games for the Xbox One and the Kinect, even in best cases, worked terribly. I think you're really stretching here. VR require
by drzaiusapelord 11y ago
Except there were almost no Kinect games for the Xbox One and the Kinect, even in best cases, worked terribly. I think you're really stretching here. VR requires proper VR friendly controls. Game controllers won't be good enough.
A better analogy is imagine if the Wii shipped with gamecube controllers. It would have failed in the market.
- balls187 11y agoThe XB1 wasn't marketed as a gaming machine, but rather as the new center of your living room entertainment experience, and the Kinect was supposed to be a big part of that: using both speech and gestures to easily control your entertainment. VR experiences [you desire], require proper VR friendly controls [also VR friendly physical space, and VR friendly PCs]. Occulus has had several successful demos without the use of VR friendly controls, with some using just a mobile phone as the backing CPU/GPU. It's still yet to be determined if initially the streamline experience that comes with the base Occulus/GearVR setup is what the market wants, compared to the more fully immersive experience that comes with the Vive (at the additional cost). With a newborn at home, I don't have the luxury using VR, but I am excited to see how this all shakes out. While my personal preference is for something I can use while at my desk (270 virtual desktop?), I also see how compelling a fully immersive VR experience can be.