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I understand the perspective but I think this is one of few situations where that perspective is wrong. Expecting a VR headset with roomspace support to ever b
by BuckRogers 11y ago
I understand the perspective but I think this is one of few situations where that perspective is wrong.
Expecting a VR headset with roomspace support to ever be cheaper than a high-end single LCD like a ROG[0], then you'll be waiting a long time. At least until high end LCDs are driven lower and that's not even a 4K gaming LCD- the prices on those won't be lower than a HMD.
There's amazing value in that $800 package and this is essentially 3rd gen in my book. Oculus Rift would be closer to 2nd gen and the 90s headsets were the 1st gen.
As well as the price never dropping to something like $199 or $399 (without an inferior experience like GearVR)- if you're old enough to have owned a 3dfx Voodoo card in 1996, you'll know there will never be anything quite like the "1st gen" experience ever again. The magic isn't the same down the road. Even for people who are having THEIR first experience later on- because everyone else around them has done it.
I'm sympathetic to the folks who don't want to or can't spend $800 on this, but I think this is one case where it's worth going in.
[0]http://www.newegg.com/Product/Product.aspx?Item=N82E16824236405&cm_re=asus_rog_lcd-_-24-236-405-_-Product http://www.newegg.com/Product/Product.aspx?Item=N82E16824236...
- Karunamon 11y agoHow do you figure that the Vive is a full generation ahead of the Rift? Just based on the fact that the Vive is targeted towards moving around (FPSes), and the Rift towards sitting in place (Vehicle sims)? Other than that one difference, both devices are very similar in their specs.
- dogma1138 11y agoThey both target the same type of games, the few room scale tracking games that are currently in the Steam Work Shop / SteamVR portfolio aren't exactly FPS games. Oculus is betting that most gamers would still prefer to sit down while playing and that roomscale tracking will be a novelty (which with the current limitations of Vive it is). This is pretty much the Wii vs Xbox360/PS3 type of control bet. The Wii did well but the best games for it were more or less the ones that used traditional controls, even the best first party games didn't really use the motion aspects of the Wii that much/at all. The Kinect and what ever the PS Eye camera thing was called also ended up as being niche products that didn't really managed to build a sustainable ecosystem. Oculus is betting that sitting / standing with limited movement will be the preferred gaming environment and I think they will be correct in that assumption.
- malka 11y agoWhen I was younger, I was excited about 'being among the first to try someting new'. Nowadays, meh. I don't really feel it anymore.
- BuckRogers 11y agoJust remember you'll pay the same or near what they cost today, just get the same experience later on. Therein lies the rub. If that doesn't bother people, and I know it doesn't you then that's ok of course. I just like to understand where people are coming from. I spend very little money most of the time, I'm not wasteful, rich or foolish- but kind of splurge on big-moments like these with the Vive. Oculus may be playing some catch-up with Vive's roomspace and other features, but I can't see Vive 2.0 adding a lot of features without bumping the price up even further. I'm guessing 2.0 will have incremental improvements on the existing stuff (resolution, cameras, controllers) which would be lucky to drop it in price. So it's as safe of a bet as anything can be for those willing to dive in.
- hunterloftis 11y ago> Just remember you'll pay the same or near what they cost today, just get the same experience later on. Given the pace of this space and related technology (gaming, mobile, displays) for the past two years, I heartily disagree. If anything, new areas of technology have a steeper New-and-Shiny Tax than most other types of consumer goods.
- BuckRogers 11y agoYou disagree but don't cite anything at all. Are you expecting a holodeck in another 2 years? This is 'it' for the forseeable future, roomspace VR. If you have knowledge of better ideas that are feasible for less than $1,000, other than incremental upgrades to what HTC has put together here, you could become a very wealthy person.
- hunterloftis 11y agoYou've got to be kidding. Displays are becoming smaller, higher resolution, and cheaper. Already, people who couldn't stomach the VR of 2014 are enjoying the VR of 2016. Graphics cards are about to jump from 28nm to 16nm, later this year, leading to laptops that can run cards that outperform today's desktops at a fraction of the power consumption. One of the biggest issues of the current generation of VR is the necessity of being plugged in via a physical cord to a beast of a machine. Carmack has stated that his primary focus right now is bringing positional tracking to mobile VR. We haven't even cracked the inside-out tracking barrier yet, so while my GearVR is fun, it doesn't fulfill its potential as a room (or field?) scale VR system. I'm happy that fellow early adopters are buying the very clunky current generation, but it's ridiculous to suggest that the state of VR is 'it' for the forseeable future. That would be a depressing future of VR indeed.
- lewisl9029 11y agoAgreed regarding price, but a first generation product could still have a bunch of issues that might only surface after public availability. The second generation might not be cheaper, but it will almost certainly be better (better performance, more features, less bugs, bigger library of games and apps, etc). Needless to say, I'm gonna be waiting as well.
- dogma1138 11y agoIt's not about the price it's about what you are getting for it. The first few generations of "Gaming" LCD monitors were pathetic, shitty TN panels and more ghosting than a TV oriented LCD panel. Spending 800$ (or 600$ for that matter) on a 1st gen that will most likely be obsolete before there is any substantial market for it isn't something most people are willing to do, especially when you currently have to make a bet on a horse that might be dead in 1 to 2 years.