4 ms·
Wins? Are you Charlie Sheen? How are defining winning here? These are two different products that ship with two different configurations. The Vive is a whole s
by drzaiusapelord 11y ago
Wins? Are you Charlie Sheen? How are defining winning here? These are two different products that ship with two different configurations. The Vive is a whole setup, which includes two touch controllers, one for each hand. The Oculus ships with a console gaming controller completely unsuited for what we think of as 'real' VR. With the Oculus you'll need to buy those separately and pay shipping on them, whenever they finally come out.
Also, the Vive has a front facing camera and 'whole room' VR. If anything, its something of a bargain at this price for those who want this featureset. The rumor mill up until recently was pegging this system at $1200 - $1500 which many analysts thought was practical.
- balls187 11y ago> How are defining winning here? Occulus wins on pure price point. Certainly you get more with the Vive, so it's not accurate to compare the two, and perhaps the Vive delivers a better experience with it's addons, but that is still TBD if the Vive packins provide a VR experience that people care about. The nearest example I can think of is the XB1 vs PS4. PS4 won on price point, despite the XB1 shipping with the Kinect for $100 more.
- nilkn 11y agoI think it's worth pointing out that the Kinect didn't actually work. Perhaps things would have went differently if it had.
- balls187 11y agoAlso from what I understand, the underlying OS wasn't ready at launch time, and functionality was cut. I just resetup my consoles, and didn't bother setting up the Kinect.
- drzaiusapelord 11y agoExcept there were almost no Kinect games for the Xbox One and the Kinect, even in best cases, worked terribly. I think you're really stretching here. VR requires proper VR friendly controls. Game controllers won't be good enough. A better analogy is imagine if the Wii shipped with gamecube controllers. It would have failed in the market.
- balls187 11y agoThe XB1 wasn't marketed as a gaming machine, but rather as the new center of your living room entertainment experience, and the Kinect was supposed to be a big part of that: using both speech and gestures to easily control your entertainment. VR experiences [you desire], require proper VR friendly controls [also VR friendly physical space, and VR friendly PCs]. Occulus has had several successful demos without the use of VR friendly controls, with some using just a mobile phone as the backing CPU/GPU. It's still yet to be determined if initially the streamline experience that comes with the base Occulus/GearVR setup is what the market wants, compared to the more fully immersive experience that comes with the Vive (at the additional cost). With a newborn at home, I don't have the luxury using VR, but I am excited to see how this all shakes out. While my personal preference is for something I can use while at my desk (270 virtual desktop?), I also see how compelling a fully immersive VR experience can be.