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We've had a dev kit at work for a while and it's the first headset that I've not wanted to take off. The ability to move around a scene and the wand make the in
by coalescence 11y ago
We've had a dev kit at work for a while and it's the first headset that I've not wanted to take off. The ability to move around a scene and the wand make the interaction really intuitive and rewarding. As for the social implications of 'VR lockin', it'll be interesting to watch.
- VikingCoder 11y agoFrankly your opinion is only interesting if you've tried the Oculus Rift CV1.
- starshadowx2 11y agoI'd assume that if @coalescence works somewhere with a Vive devkit, they would most likely have tried a CV1 as comparison.
- VikingCoder 11y agoSo I get downvotes, because you're all assuming rather than directly asking, like I did. Thanks, HN.
- mwfunk 11y agoYou didn't ask. You told him his opinions were meaningless because you assumed he hadn't tried the Rift. I mean, maybe that's not what you were trying to communicate, but that is 100% what you communicated.
- starshadowx2 11y agoYeah, you're in the wrong here pretty obviously. you didn't "directly ask", you pretty much just shot down what they said and borderline insulted them. Really, just reason it out. How many places just have a Vive devkit laying around? You'd specifically need to get one which means they're most likely working on a VR game or software. When you're working on something using new and innovative hardware you're going to check out all the options and competition to make sure you're using the best or most accessible. I'd say you should take a step back and look over what you've said and consider if it really conveys your meaning well.
- VikingCoder 11y agoI shot them down IF (the most important word in my post) their comparison of the consumer versions of the two most important VR releases is instead a comparison of the consumer version of the Vive, and the DKs of the Rift (or no Rift at all). I agree, I could have worded my post directly as a question, and if I could edit it, I would. I'm stunned that you're all allowing coalescence to sit at the table and IMPLY that the Oculus Rift CV1 makes him want to take it off, is not intuitive, and is not rewarding.
- starshadowx2 11y ago> I shot them down... Yeah, don't do that. It makes you seem like an asshole no matter the context. > allowing coalescence That's the thing about opinions. Anyone can have them and they change from person to person. "it's the first headset that I've not wanted to take off." You would've been much better off asking if they had tried the CV1 and what they liked/didn't like about it, rather than saying their opinion is uninteresting. It's good that you're starting to recognize that though.
- VikingCoder 11y agoI AM in the wrong that I should have asked. I've explicitly admitted that my wording was wrong. coalescence IS in the wrong that he impled that the Oculus Rift CV1 is a crappy product, without directly saying it. If you could go ahead and recognize that second part, it would be nice.
- starshadowx2 11y agoI recognize your opinion and understand what you're saying, but I feel like you're being antagonistic and trying to find a fault that doesn't exist. @coalescence saying they like the Vive the most does not by default equal that they hate the CV1. You keep trying to say they're implying something whereas I really don't see it that way. "I've not wanted to take off" can mean that they were engrossed and didn't want to leave, like when you're in a really good game and don't want to stop. It doesn't mean that they didn't like a hypothetical competitor right away, just that it maybe wasn't as spectacular. In your other comment, this is what I'm talking about: "did it make you want to take it off?" There was no implication that that was the situation, you've created this in your mind. I'm going to end here, so reply if you like but as I said before, you should look over your comments and recognize that you're coming across as like an angry conspiracy theorist.
- wlesieutre 11y agoWhat other headsets have you worn?
- zanny 11y agoSteamVR uses OpenVR, which is a public API anyone can implement, I believe. I'm hoping OSVR is successful from Razer.
- ethbro 11y agoValve deserves to be beaten with an internet flamebat for naming a SteamVR-specific compatibility layer "OpenVR". If I'm incorrect and there are merits to it, please enlighten me, but everything I've read about OpenVR (and seen in their git repo) seems to only be an accurate name for where the meaning "Open" == null.
- zanny 11y agoThe API is BSD licensed[1]. Anyone can use it, it is just not some consortium standard, but anyone can fork it. https://github.com/ValveSoftware/openvr https://github.com/ValveSoftware/openvr
- ethbro 11y agoIf API + binary blobs + single company control + BSD license is the new definition of open, then... hmm. They should have called it ValveX. It's the best bad option among worse options (and that's probably why Valve won't put more effort into opening it up until the market matures), but it's not an open standard.
- wmkn 11y agoIt's not unlike OpenGL though, which does not have a open source reference implementation either. Only the API specifications are open. Most implementations are closed source binary blobs. Of course there is Mesa, but that is is also a 3rd party implementation. No one would prevent you from building an open source OpenVR implementation.
- jensvdh 11y agoThat's just a bunch of binary blobs though.
- VikingCoder 11y agoYou've implied that you have tried the Oculus Rift CV1, and that you wanted to take it off. HAVE you tried the Oculus Rift CV1, and did it make you want to take it off?
- Alphasite_ 11y agoIts not necessarily that he wanted to take it off, it may well be that he just didn't want to keep it on.