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I tried the hololens at the Microsoft store on fifth avenue. I got 3 five minute demos: a 3d modeling app, a wristwatch marketing presentation and the robots a
by nissimk 11y ago
I tried the hololens at the Microsoft store on fifth avenue. I got 3 five minute demos: a 3d modeling app, a wristwatch marketing presentation and the robots attack video game. The device is really quite amazing. Being wireless seems like a big deal to me. The limited field of view is certainly an issue, but seeing objects suspended in front of you is surreal and futuristic. With cardboard and oculus I got motion sickness. Holo lens didn't cause vertigo, but it made me feel like I had eye fatigue. I don't know a better way to describe it. The possibilities for these devices are amazing, I hope they live up to the expectation.
To me the killer app for these would be football replays and extra overlays beyond TV.
- ElijahLynn 11y agoThis. "The limited field of view is certainly an issue". I hope this is eliminated in future versions. The Epson Moverio has this issue too and it is very awkward seeing a rectangle of available AR. I haven't tried the Hololens yet but I hear it is still there. p.s. The Virtual Reality NYC meetup is actually hosted inside Microsoft each month. They have given any talks or demos on the Hololens since I have been going. I hope this will change with this announcement! http://www.meetup.com/Virtual-Reality-NYC/ http://www.meetup.com/Virtual-Reality-NYC/
- soylentcola 11y agoI think the FOV limitations are a result of decisions made based on current tech capabilities. While I'm sure they could've made something with much wider FOV (and I believe earlier prototypes had this) it would mean being tethered to a more powerful computer or a bulkier/more expensive headset. When faced with this, it looks like they went with limited FOV in order to keep it standalone and relatively ergonomic. I think this makes sense because processing power and software will continue to improve and allow wider FOV with equally good performance. They just chose to keep the ergonomics and lower the FOV in these early units to keep performance good. With better chips and software, wider FOV will be akin to raising the resolution on a game when you get a new video card.