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If it still has that very small FOV then I cannot see why anybody would buy it for that high price. https://www.google.hu/search?q=hololens+fov&tbm=isch https:
by spyder 11y ago
If it still has that very small FOV then I cannot see why anybody would buy it for that high price.
https://www.google.hu/search?q=hololens+fov&tbm=isch https://www.google.hu/search?q=hololens+fov&tbm=isch
- detaro 11y agoI really hope they fix that before general availability. But that probably is part of the reason why we are only seeing a limited developer release right now, especially since they'd compete with already more established VR solutions.
- fsloth 11y agoIt's not necessarily for home users. It should be damn good for providing professionals a task specific hud. Think of architects surveying a construction yard where the the virtual model is laid over the construction work.
- kefka 11y agoWith their current implementation of IR laser structured light, your architect is only going to go to the construction yard at night, and have to turn the sodium lights off. This to me, is a much bigger failure point with the way the Hololens is implemented. It's also a great deal harder to fix. (Mainly, they need a visual SLAM on stereo-cameras, similar to what we've been hearing about the MagicLeap.)
- partiallypro 11y agoIt's a devkit, not for general release. Microsoft has already addressed why the FoV is narrow, and it has to do with battery life and power needed to process the scene. So the wider FoV will come when battery tech and processing power catch-up. I've used a Hololens, yes the FoV is off-putting, but the technology itself is incredible. If I had $3K to throw around, or if I were a big enterprise looking to invest for various research using Hololens, I'd say it would be worth it.
- ultramancool 11y ago> battery tech > catch-up So... never?