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Our company seriously pursued using Spine for all of our in game 2D animations in small to medium sized budget projects. Unfortunately the runtime license was f
by j2bax 11y ago
Our company seriously pursued using Spine for all of our in game 2D animations in small to medium sized budget projects. Unfortunately the runtime license was far to costly and restrictive to use for work for hire type client work, of which most of our work is. Really wish we could just pay a flat fee rather than cause all sorts of red tape and recurring payments for our clients. Most of the games we produce are for not for profits that can't really justify those kinds of recurring costs. Ultimately, we built our own tool that I'm sure is far more primitive but gets the job done.
- eps 11y agoNot sure I understand - are you referring to $299 Pro license or are you a 500K+ enterprise and have an issue with $2200 license?
- scotty79 11y agoI guess he's talking about $2200 (+259$) per user per year for the use of the program and runtimes. I'm not sure what the "use" constitutes of (especially in context of runtimes).
- j2bax 11y agoYes this is correct. All of our other tools and libraries consist of us paying up front for the version we need for our release. If they release a new version, and our application needs that new version, then I am all about paying for it, but having to come back and pay every year whether we've incorporated a new version or not is very challenging for us and our clients. What if every piece of software and library we used required this? It would be an absolute nightmare.
- madebysquares 11y agoI wonder if they have any special considerations for non profit companies