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Virtual Femto Photography
- ykl 11y agoAmazing work from the author, as usual. For anyone who isn't familiar with the rest of Benedikt's work, it's absolutely worth taking a look at.
- luckystarr 11y agoThis is utterly beautiful. The first example (very simplified) shows a very simple pulse of light and what arises is of intriguing complexity. I immediately thought about Feynman talking about the "TREMENDOUS mess"[1] bouncing around the room. I can't even begin to imagine it. 1. https://www.youtube.com/watch?v=LG0nFFDrFHM https://www.youtube.com/watch?v=LG0nFFDrFHM
- rwmj 11y agoI thought light doesn't move in a straight line, but instead takes all paths from the source to the destination (it's just that most paths cancel each other out)?
- dr_zoidberg 11y agoWithout trying to think too much over it (still haven't had my morning coffee), I think your representation of light corresponds to a wave vision. However, per wave-particle duality, you can also consider light as moving photons (particle vision of light) and then yes, every single photon moves in a straight light (tries to). So it depends in how you're trying to see light.
- jwmerrill 11y agoAs far as I can tell, this "buckshot theory of photons" is a heuristic that is never actually formalized or used in serious calculations. In actual quantum optics calculations I have seen, a photon is a quantized excitation of a mode of an optical system, and it is definitely not localized to a moving point in space. There are "wave packets" that are somewhat localized in space and move together, but these are not the same as "photons".
- dr_zoidberg 11y agoThe wave packets interpretation reminds me of Schrödinger, but I don't remember exactly why it was dropped back in the day (circa 1940). Sorry I'm so sloppy on these topics, I never studied them formally ("mathematically" if you will -- think what I did more like a "history of quantum mechanics" course) and it's also been a long since last read about.
- jerf 11y ago"To keep track of time along light paths, I will be using a slightly modified geometric optics model, in which light travels along straight lines at constant speed." This is computer-rendering light, not real light. A careful watching of the first video can incidentally reveal why we don't simulate real light. Watch as the first clean pulse of light spreads out and goes from this really-easily-characterizable expanding circle to an ever-more-complicated set of waves as it moves out into the world. You can't afford to simulate things as waves, at least, not with conventional computers.
- laxatives 11y agoThis is probably a really shitty and probably mostly incorrect analogy, but it sounds like you're describing Huygen's principle, which roughly says every point light travels can be thought of as a very weak point source. For example, loads of old buildings have hallways with an open window, and rooms adjacent to the hall way would have "light-borrowing" windows. So light traversing down the hallway could still emit light in to the perpendicularly facing windows. There's some other stuff regarding light's wave/particle duality, so I don't know if there's a simple solution to whether it propagates in all of these paths, or as a particle moving in a straight line.