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Yes, those are fair points. It wasn't really the actions/reducers that were the biggest trouble as much as the seemingly strict design around immutable-only dat
by jameslk 11y ago
Yes, those are fair points. It wasn't really the actions/reducers that were the biggest trouble as much as the seemingly strict design around immutable-only data. I actually think that sometimes enforcing some kind of structure around architecture helps protect it from abuse, and following a more Flux-like design seems to help more than hurt in that respect. However, it was more complicated to explain how this worked rather than Mobx's "it works like a spreadsheet" explanation.