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This is analyzing the video feed in real-time to scrape info and stats that display on screen. I always assumed someone would do this for splatoon, since ninten
by 83457 11y ago
This is analyzing the video feed in real-time to scrape info and stats that display on screen. I always assumed someone would do this for splatoon, since nintendo is way behind in this sort of thing (they don't even have a way to specatate a match), but I thought it would be done by intercepting network traffic.
- nix0n 11y agoHopefully the network traffic is encrypted?
- Analemma_ 11y agoDo networked games usually encrypt their traffic? Genuinely asking as someone unfamiliar with this sort of thing. Seems like a lot of extra CPU cycles and latency for not much gain. Are people worried about attackers analyzing their strats ;-)?
- rasz_pl 11y agoyes, for example World of Tanks always uses same key, replays are simply a dump of network traffic to a file = encrypted with same key. Here is a project decrypting replay files (so a network traffic stream) and interpreting data. https://github.com/evido/wotreplay-parser https://github.com/evido/wotreplay-parser with a bit of work this could be modded to work live on network tap. You could even generate heatmap for current battle on second screen while you play.