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Analyze Your Splatoon Play In Real-Time
- TazeTSchnitzel 11y agoHeh, the title is literally "Squid Log".
- SunShiranui 11y agoI'm quite confused as to what this does... my knowledge of Japanese is quite severely lacking, I'm afraid.
- noelwelsh 11y agoI doubt most of HN speaks Japanese. Is there an English description somewhere?
- Maxious 11y agoIkaLog (Squid-Log in Japanese) is a third-party program to support players of the Nintendo game, Splatoon. IkaLog recognizes what's happening in the game through HDMI video capture devices, and outputs battle logs automatically. In addition, IkaLog can also save screenshots of the scoreboard, post messages to Twitter/Slack, and record your gameplay with OBS! https://github.com/hasegaw/IkaLog/wiki/en_WinIkaLog https://github.com/hasegaw/IkaLog/wiki/en_WinIkaLog
- matsuu 11y agoWiki in English https://github.com/hasegaw/IkaLog/wiki/en_Home https://github.com/hasegaw/IkaLog/wiki/en_Home Related Project https://stat.ink/ https://stat.ink/
- 83457 11y agoThis is analyzing the video feed in real-time to scrape info and stats that display on screen. I always assumed someone would do this for splatoon, since nintendo is way behind in this sort of thing (they don't even have a way to specatate a match), but I thought it would be done by intercepting network traffic.
- nix0n 11y agoHopefully the network traffic is encrypted?
- Analemma_ 11y agoDo networked games usually encrypt their traffic? Genuinely asking as someone unfamiliar with this sort of thing. Seems like a lot of extra CPU cycles and latency for not much gain. Are people worried about attackers analyzing their strats ;-)?
- rasz_pl 11y agoyes, for example World of Tanks always uses same key, replays are simply a dump of network traffic to a file = encrypted with same key. Here is a project decrypting replay files (so a network traffic stream) and interpreting data. https://github.com/evido/wotreplay-parser https://github.com/evido/wotreplay-parser with a bit of work this could be modded to work live on network tap. You could even generate heatmap for current battle on second screen while you play.
- pussinboots 11y agoVery impressive project. Some things are more simple recognition to scrape the numbers that show up on the screen for k/d, etc. but their engine also has k-nearest neighbors learning to recognize weapons & abilities.
- ins0 11y agoCould someone please describe what this repository accomplishes? I know the game but don't know what is the use-case for this tool.
- timpark 11y agoCool. I don't have time to check it all out at the moment, but since it's possible to view your Wii U gamepad video on your computer, I thought it'd be cool to analyze the map in real-time and estimate ink percentages for both teams. (From what I saw, this doesn't seem to do that?)
- csense 11y agoFor anyone confused about what this does, English information here [1] tells us it interfaces with a video capture card to capture the HDMI output of a Wii U game console and analyze it in real time. [1] https://github.com/hasegaw/IkaLog/wiki/en_WinIkaLog https://github.com/hasegaw/IkaLog/wiki/en_WinIkaLog
- kbenson 11y agoThis seems somewhat relevant: Kartlytics: Applying Big Data Analytics to Mario Kart[1] 1: https://news.ycombinator.com/item?id=6179318 https://news.ycombinator.com/item?id=6179318