2 ms·
Your post makes some pretty baseless assumptions. First, even if that 80% number is correct, can you guarantee me that all 80% of pirate copies would have conv
by illumin8 17y ago
Your post makes some pretty baseless assumptions. First, even if that 80% number is correct, can you guarantee me that all 80% of pirate copies would have converted into retail sales?
There are other reasons game developers like consoles: They are a closed environment with identical hardware so there is no need to provide technical support. Profits are greater since the games are sold at a higher unit price, and since games need to be released on a console with a UI that is compatible with a console controller anyway, they can just develop a single UI and not have to worry about keyboard/mouse users.
PC gaming has been dying a long and slow death for years now, to the detriment of the entire industry. If it weren't for Blizzard and a handful of other developers, all games would be boring repeats of sports franchises, FPS, and action titles, dumbed down to the point where the entire game can be played with an analog stick and 4 buttons.
Give me a real RTS or RPG any day, and please don't dumb it down for a console. Let me assign any key on my keyboard as the controls and use a mouse for precise targeting and control of my units.
Oh, and get off my lawn...