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Actually, that OMM link reminds me of the developer commentary in Valve's games (the people behind OMM write for Valve), such as Portal. Quite often they expla
by teamonkey 17y ago
Actually, that OMM link reminds me of the developer commentary in Valve's games (the people behind OMM write for Valve), such as Portal. Quite often they explain the thought processes behind areas of the map. I think the free Lost Coast tech demo explains a lot about the fundamentals.
Looking through my collection of links, I've found this one which is pretty good at describing how to pace a level. http://www.gamasutra.com/view/feature/4024/examining_game_pace_how_.php http://www.gamasutra.com/view/feature/4024/examining_game_pa...
- sjsivak 17y agoGood point. The dev commentary for Half-Life 2 and Portal is really awesome, and very useful for level designers. For Half-Life 2 they talk a bunch about setting up dramatic scenes and in Portal they cover a lot of the ways they had to stop people from cheating. The Portal one is great for really learning how to do a great interactive tutorial. I remember a specific part where they talk about why they had to place a wall in a certain spot so that people would learn to use the portal gun in a specific way.