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Thoughts: Tessellation shaders could get around the vertex shader limitation on weird clips Would vulkan/dx12 reduce much given the AZDO style techniques used
by nimish 11y ago
Thoughts:
Tessellation shaders could get around the vertex shader limitation on weird clips
Would vulkan/dx12 reduce much given the AZDO style techniques used?
Having the GPU do work queueing might be cool as well--have it deal with the AABB tree
Very cool stuff
- pcwalton 11y ago> Tessellation shaders could get around the vertex shader limitation on weird clips Indeed! It's issue #61, filed in October 2015 :) https://github.com/servo/webrender/issues/61 https://github.com/servo/webrender/issues/61