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Why didn't you just set the external editor options in Godot and use whatever editor you wanted?
by adolson 11y ago
Why didn't you just set the external editor options in Godot and use whatever editor you wanted?
- hrnnnnnn 11y agoIt was a while ago, so I can't remember exactly. It was either that the option didn't exist at that point, or the pain of using the built-in editor was offset by something else, like the ability to debug or syntax highlighting or autocompletion.