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Totally agree. I made the same small game in Unity and Godot about a year ago to compare them. Learning and using Godot script was no big deal. The main differ
by hrnnnnnn 11y ago
Totally agree. I made the same small game in Unity and Godot about a year ago to compare them. Learning and using Godot script was no big deal.
The main difference was that I could use VS for Unity and it had a vim plugin, but if I wanted to edit text in-editor I was stuck with Godot's own one.
- stcredzero 11y ago> if I wanted to edit text in-editor I was stuck with Godot's own one. Yet another move the one should not copy from Smalltalk.
- adolson 11y agoWhy didn't you just set the external editor options in Godot and use whatever editor you wanted?
- hrnnnnnn 11y agoIt was a while ago, so I can't remember exactly. It was either that the option didn't exist at that point, or the pain of using the built-in editor was offset by something else, like the ability to debug or syntax highlighting or autocompletion.