3 ms·
"From scratch" isn't the right metric, you'd compare it to unity or unreal. The key difference is this is actually open source so you have 100% control over you
by PostOnce 11y ago
"From scratch" isn't the right metric, you'd compare it to unity or unreal. The key difference is this is actually open source so you have 100% control over your own distribution and licensing.
I haven't looked at it in 6mo but back then on the 1.x branch there were many, many thoroughly polished example games ranging from 2D (platform / isometric / tile) to 3D (third person, others i forget).
Normally you get 1 incomplete mechanic as an example, not an actually playable "game" with more polish than most app store stuff.
I was pleasantly surprised with these polished examples, but at that time the docs were not that thorough (cursory look tells me they've improved), but the examples pretty much made up for it. Almost any game you'd want to make you could start with their example and build out.
I'm excited it's growing. I'll probably play with it for 7DRL.org in a couple weeks.
- kriro 11y agoI don't see the sample games listed on their site but found some googling. I'd be very interested in a good sample point&click adventure game especially for a FLOSS-engine. Creating one has always been in my "neat project" pile but I suck too much at drawing to motivate myself. Last time I tried (with no engine, just pygame) I got stuck figuring out a good way to do paths/movement/blocking areas and it sort of fizzled :D
- PostOnce 11y agoYeah like I said the docs could be improved, the website could be improved (although I checked yesterday and the whole site is new). The examples are in godot/examples or something after you extract it I think.