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Suddenly "Fantastic Voyage" [0] makes more sense: when I was a kid I thought it would work better as a side-scroller rather than an "up-scroller", because ther
by philsnow 11y ago
Suddenly "Fantastic Voyage" [0] makes more sense: when I was a kid I thought it would work better as a side-scroller rather than an "up-scroller", because there was wasted space on the sides, and you'd have more time to react / could see farther ahead.
It of course never occurred to me that by having so many scan lines being the same, they could save a lot of work.
[0] http://atariage.com/forums/uploads/monthly_03_2012/post-26187-0-00550300-1331594442.png http://atariage.com/forums/uploads/monthly_03_2012/post-2618...
- mschaef 11y agoIf you want to be amazed, check out Star Castle: http://starcastle2600.blogspot.com/p/star-castle-2600-story.html http://starcastle2600.blogspot.com/p/star-castle-2600-story.... This is a recent (2011) Atari game that renders several concentric rotating circles, each with a gap. It's the game that Howard Scott Warshaw (the E.T. guy) decided couldn't be done on the 2600. Knowing what I know about the 2600 graphics subsystem, I can see why he came to that conclusion. Of course, Warshaw then Star Castle as inspiration for Yar's Revenge. This game was widely considered to be excellent... leading to Warshaw having the credibility to be asked to do E.T.