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> Virtual reality. I'm interested in VR as an alternative to purchasing a 4k monitor and/or dual monitors for programming. I don't know how I'm going to do tha
by Can_Not 11y ago
> Virtual reality.
I'm interested in VR as an alternative to purchasing a 4k monitor and/or dual monitors for programming. I don't know how I'm going to do that, pretty much all Google results for "VR programming" are about programming video games, not programming using VR as an monitor alternative. I could probably do a better job googling.
- prawn 11y agoToo dependent on the resolution of the VR screens. I think once they're high-quality enough, it will be trivial for people to write freeware apps that spin-up displays and/or overlaid text editors. Even with the Rift now there are virtual cinemas and text displays that work fine but are just limited by resolution.
- Hydraulix989 11y agoThere's a solid angle analogue to VR pixels where the "solid angle" is so much larger than a screen that occupies a much smaller portion of your field of view. In order to represent a 4k resolution display in VR at a "natural" viewing distance in perspective-projected 3D space, you'll need a headset with probably two, three orders of magnitude more pixels covering your field of view. The stereoscopic nature of the VR headset itself effectively halves your pixel count, to say nothing of the lossy distortion of the rectangle-shaped backing display by the lenses into both eyes. Your "solid angle" is going to vary depending on distance from the center of each lens given that display manufacturers only produce rectangular screens with uniform pixel densities.