4 ms·
That's a real shame because now I'm definitely stuck using OpenGL ES for my cross-platform mobile game instead of a modern stateless API because I just don't ha
by Hydraulix989 11y ago
That's a real shame because now I'm definitely stuck using OpenGL ES for my cross-platform mobile game instead of a modern stateless API because I just don't have the bandwidth to write my rendering code twice.
- shmerl 11y agoYou can consider ditching Apple platforms for good. They don't want to support developers? They can get lost. I think it's the only language they understand.
- Hydraulix989 11y agoYes, but that would be a rather poor business decision for us.
- shmerl 11y agoYeah, I understand. You can also take a look at this: https://moltengl.com/metalvk/ https://moltengl.com/metalvk/ Unfortunately it doesn't seem to be open source.