4 ms·
The Vive's tracking does not magically get around the constraint of having to be within field of view of the tracking devices. The lighthouses also have FOV.
by haydenlee 11y ago
The Vive's tracking does not magically get around the constraint of having to be within field of view of the tracking devices. The lighthouses also have FOV.
- rtkwe 11y agoThe inverted tracking and placing the two in opposite corners does though. Going under one and facing away from the other will probably break the tracking but otherwise there's enough swept by either lighthouse to keep tracking. http://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768 http://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tr...
- haydenlee 11y agoBut that argument is true for the Rift cameras too. You can place Rift cameras in a similar setup to Lighthouses and achieve similar tracking volumes.
- rtkwe 11y agoIn theory yes you could but out of the box it doesn't support that. Is there any support for that currently or planned? I've never seen multiple cameras talked about with the Rift.
- haydenlee 11y agoNot only is it supported but it has been confirmed that an extra camera will ship with the Touch controllers. Every time I have used Touch it has been with multiple cameras. At Oculus Connect 2 they had ~50 stations setup with multiple cameras.
- deleted 11y ago[deleted]