4 ms·
> knowing what I know now. What are you referring to?
by evv 11y ago
> knowing what I know now.
What are you referring to?
- CydeWeys 11y agoLet me elaborate: It doesn't seem that compelling to me yet. I haven't seen any must-have launch games for the system, and I'm concerned that I might end up with an expensive system that I don't use much at all. It's firmly in the "wait and see" territory for me, which I suspect it is for lots of other people. That's unfortunate, because if most people don't find it compelling, and decide to wait on the sidelines like me, then it won't sell much at launch, it won't justify investment by lots of gaming companies, and it's much more likely to fail.
- haydenlee 11y agoFor interest's sake, what's the latest VR HMD you've tried?
- CydeWeys 11y agoI've tried both Oculus Rift and Google Cardboard. I'm wondering what your thoughts are here too.
- haydenlee 11y agoConsumer Rift? It's worlds better than the DKs. My opinion is that the consumer headsets launching this year already offer too good of an experience for VR to 'fail' this time around. Virtual boy was a miserable experience from what I've heard (I never got to try one). The CV1 changes people's perception of whats possible with computers. Obviously we are in the early adopter phase of VR where the utility is not obvious to many people but that's always how great technologies start. Gaming will provide enough momentum to keep the industry alive even if a killer non-gaming application isn't found in the short term. We are in the Apple II phase of VR for sure. In 5 years once there are portable all-in-one headsets that give better-than-current-desktop quality experiences for <$500 and with applications built from the ground up for VR... I can absolutely see every other house in america owning a kit.
- CydeWeys 11y agoIt was over a year ago, so I'm pretty sure that means it was a dev kit Oculus. > My opinion is that the consumer headsets launching this year already offer too good of an experience for VR to 'fail' this time around. I really, truly hope that you are right about this. VR is a technology with such awesome potential. It'll be like living in a William novel. I'm just not yet convinced that this generation of devices will be what actually pushes it into the mainstream. That's the reason I brought up the VirtualBoy; not because the devices have similar technology, but because I'm worried that market performance may end up being the same.