4 ms·
Does anyone have information about compatibility? Do all these VR things use the same API or must a game support each product seperately?
by yoodenvranx 11y ago
Does anyone have information about compatibility? Do all these VR things use the same API or must a game support each product seperately?
- iLoch 11y agoThere are indeed competing standards but Valve has introduced OpenVR which is what Steam games will use, which is sure to be an important factor for VR studios. I suspect OpenVR will be the common choice going forward.
- haydenlee 11y agoAs far as platform support goes: - Oculus Home works with the Rift. - SteamVR works with the Rift and Vive. It gets a little trickier with which games support which types of controllers though.
- nilkn 11y agoThe sad truth is that Oculus is striking a lot of exclusivity deals. The good news is that the Vive has a lot of unique content just by virtue of its (presently) superior tracking. Long story short: right now, there's a wealth of content for each system that the other will not be able to play. It stands to reason that Oculus exclusives will eventually "time out" and get ported, but it is not known whether the Rift + Touch will ever really support room-scale tracking or not.