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The statelessness is the advantage, in which case there is a nice mapping onto DirectX12. Otherwise you'd have to calculate and do Delta state changes yourself.
by Hydraulix989 11y ago
The statelessness is the advantage, in which case there is a nice mapping onto DirectX12. Otherwise you'd have to calculate and do Delta state changes yourself.
Then for DX11 and earlier, the state would be the draw calls themselves so to speak. You'd be shocked at how many game engines horribly mismanage state.