2 ms·
The one unit per stack thing really shows it's flaws when you have lots of large civs fighting across a landmass though. The land can become 'clogged' with unit
by ionised 11y ago
The one unit per stack thing really shows it's flaws when you have lots of large civs fighting across a landmass though. The land can become 'clogged' with units to the point where it can be hard to move around properly.
Couple that with Civ V having possibly the worst AI of any Civ game to date and it's a recipe for frustration in many cases. The AI civs would never use naval units properly and it made a large portion of the game easily expoitable.
Civ 4 was the other extreme, where with many large civs you would end up with the 'stacks of doom' on a single tile containing dozens of units. Obviously this wasn't ideal either.
Some sort of unit stacking limit would have worked I think. Some mods exist that allow you to stack between 2-5 units on a single tile in Civ 5 but I'm not sure how well they work or how the paltry AI copes with the change.
Still, I always felt like stacking by combined arms would have been better, like a stack of 5 units limited to 2 inantry units, a cavalry or vehicle unit, a ranged unit and a siege weapon.