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When I was at SEGA I was the Producer for the Menacer. It's was a clone of "gun" that Nintendo had called the Super Scope. I had to develop 6 games in 6 months
by Macsenour 11y ago
When I was at SEGA I was the Producer for the Menacer. It's was a clone of "gun" that Nintendo had called the Super Scope. I had to develop 6 games in 6 months with the hardware also being designed at the same time.
We were near the end, made our schedule, when I was called into a meeting. My schedule had been cut by 2 weeks. I ran out of the meeting and called 4 software development companies, the 2 hardware teams. We pulled together and finished with the new deadline.
The day I signed the paperwork for release, I was told the reason my schedule was cut was because a senior VP was going on vacation and he wanted to take the product with him to show his grandkids. He didn't want to show them something that might have bugs...
- lnanek2 11y agoPretty neat. I had Menacer as a kid and a friend had Super Scope. Neither really got a lot of games, although we liked Terminator on yours just for the cool robots and dark theme, I guess, and the Battleclash SNES game. We spent a lot of after school afternoons taking turns trying to get farther in both, perfecting our skills. Elemental Gearbolt was really good later on, but that was another generation ahead, I guess.
- Macsenour 11y agoI designed two sets of games. The first set was thrown out because I assumed I had access to our current licenses, like Joe Montana, and I didn't. The only game that made it from the first set was my favorite, and still is, "Ready, Aim Tomatoes!". Named by the always amazing Haven Carter in marketing. The original designers from ToeJam & Earl did that game. They took a basic concept from me and blew it up into something that was great fun.